Virtual communities and organizations must have members, and leaders, who are trained and prepared to develop informed and creative solutions to globally complex problems. Some previous studies have shown the online virtual world (VW) application known as Second Life (SL) can be engaged as an effective virtual media toward team performance for students while removing the hindrances of lost nuances inherent of other communication technology. It is believed that by engaging students in an immersive three-dimensional (3-D) socialized environment to enhance the educational practice for learners coming out of the digital age, the learning capability of the students will be enriched and supplemented by a more interactive atmosphere. This study analyzes the perceptions of two undergraduate classes toward the introduction and use of virtual media in a large, lecture-formatted classroom environment. As an attempt to provide feedback, without trying to prove or disprove any educational theories, this study hoped to show that virtual media can successfully be employed to supplement the educational experience.
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